Data Window
Data defines the types of game objects and how they interact. There are a number of data type, each with their own properties.
The Data Window (accessed through Window > Data Window, or Ctrl+Shift+D
) is where you can create and modify your own game data.
Data Types
- Unit
- Weapon
- Ability
- Effect
- Behavior
- Validator
- Expression
- Mover
- Actor
- Actor Event Macro
- ProjectSettings
Generic
Wild Sky Data Types
These data types are used for Wild Sky TD specific data and are not intended for general use. You may encounter other data fields or sub-types marked with the [Wild Sky] tag that can generally be avoided.
These fields are hidden in the editor by default. They can be un-hidden in the editor via "View > Mode > WildSky".
- Upgrade [Wild Sky]
- Spawn Pattern [Wild Sky]
- Spawn Groups [Wild Sky]
- Spawn Waves [Wild Sky]