Data\Effect\Spawn

Creates units.

Unit

The type of unit to create.

Count

The number of units to create.

Owner

Which unit's owner will be the owner for the spawned units.

Owner Id

If specified (i.e., non-zero), this field will be used instead of the "owner" field.

Location

Determines the position and facing of the spawned unit. If the specified location is not an unit, spawned units use the default facing (0).

Offset Start

Offset start & end together determines the "facing" of this effect. This facing will be used to interpret offsets and also will be used as the initial facing of the created missile unit.
If offset start & end are both set to non-none values and the specified locations don't overlap, the effect will face from start to end.
If offset start & end are both specified but are overlapping, and the offset start is an unit (e.g., caster unit), the facing of that unit will be used.

Offset End

Used in combination with Offset Start to determine the facing of this effect. If both are set to a unit, the effect will use that unit's facing.

Offset

MessageType: EffectOffset

Offset relative to the facing of the created unit.

Facing Offset

MessageType: EffectOffset

Additional facing offset applied to the created unit. Note that this facing will be applied after position offset facing is applied.

Effect

Effect applied to the spawned unit after they are spawned.

Spawn On Navmesh

If checked, the unit will be spawned at the nearest pathable location if the target location isn't pathable.