Data\Actor\Action Actor


Action Actors don't have models or sounds themselves, but are used to help hook up visuals and sounds to effects. You generally want to have at least one action actor for each [Weapon] and Ability.

Effect

The effect that triggers the action.


Typically used to set the impact actor of a single effect (such as a Damage effect or Area Search) or the launch and impact actor of a Launch Missile effect.

Launch Model

The actor that's created when the action actor's effect starts. Uses the start location of the effect

Launch Model Detached

When checked, prevents the launch model from following a unit if the effect target is a unit.

Impact Model

The actor that's created when the action actor's effect ends. Uses the end location of the effect.

Impact Model Detached

When checked, prevents the impact model from following a unit if the effect target is a unit.

Beam Model

Creates a beam between the action's launch site and target site.

Launch Site


Used to attach the launch model to a Host Site on the caster.

Target Site


Used to attach the impact model to a Host Site on the target.

Launch Site Operations

Site operations applied to the launch model.

Target Site Operations

Site operations applied to the impact model.

Play Sound

MessageType: PlaySound

Host Site [Deprecated]

Host Site Operations [Deprecated]

Additional Models

Used to add additional launch and impact models to the action.