Trigger API Reference\DCEI Events\Weapon

TriggerHandle TriggerAddUseWeaponEvent(unit unit, TypedCallback<unit, Float2> trigger, bool simple = False, WeaponFilter filter = default)

TriggerHandle TriggerAddUseWeaponEvent(unit unit, TypedCallback<unit, Float2> trigger, bool simple = False, WeaponFilter filter = default)

Description


This event is triggered whenever a weapon is used. This function can also pass the the target unit and target location as parameters to the callback function.

Parameters

Callback Parameters

Example Usage

local function OnUnitUseWeapon(target_unit, target_pos)
    local unit = DCEI.TriggeringUnit
    local unit_name = DCEI.GetUnitType(unit)
    local weapon = DCEI.TriggeringWeaponName
    DCEI.LogMessage(unit_name .. " has attacked with " .. weapon ..".")

    local target_name = DCEI.GetUnitType(target_unit)
    DCEI.LogMessage("Target: " .. target_name .. " at (" .. target_pos.x .. ", " .. target_pos.y .. ")")
end

DCEI.TriggerAddUseWeaponEvent(DCEI.CreateUnitFilter({name = DCEI.Unit("Test Unit")}), OnUnitUseWeapon, true)