Data\Effect\Force
Applies a force to units in a target area.
Force Type
SelectableType: EffectForce.Force Type
Location
Determines where the force effect is created. - If unit, the force effect will move along with the unit. If the associated unit is removed, the force effect will stay at its last position. - If location, the force effect will be created at that location. - If unit or location, unit will be selected first if available and if not location will be used.
Offset Start
Used in combination with Offset End to determine the facing of this effect. If start & end is the same unit, the facing of that unit is used; if start & end is at the same point, facing of the source unit is used as a fallback and if source is not an unit, facing of the caster unit is used.
Offset End
Used in combination with Offset Start to determine the facing of this effect.
World Facing
When checked, the effect will ignore Offset Start/End and instead use world grid facing.
Facing Adjustment
Offset in degrees added (clockwise) to the effect's facing.
Search Area
MessageType: AreaSearchType
The target area that will be affected by the force.
Search Filter
MessageType: SearchFilter
Parameters for which units are affected by the force.
Duration
How long the effect lasts in seconds.
Duration Expressions
Any expressions here will be evaluated and added to the duration when the force effect is created.
Speed
The distance to travel per second for units affected by the force.
Speed Expressions
Any expressions here will be evaluated and added to the speed when the force effect is created.
Validators
If set, only targets pass these validators will be affected by the force.
Debug Draw
When checked, shows the area of this force effect in-game.