Data\Effect\Apply Behavior
Behavior
The behavior to apply.
Target
Which unit to apply the behavior to. Using NONE defaults to TARGET_UNIT. NONE is TARGET_UNIT
Stack Count
The number of behavior stacks to apply. If set to 0, 1 stack count will be added.
Stack Count Expressions
The evaluated expressions will be added to the effect's Stack Count.
Duration
If set, this will be used instead of the behavior's duration.
Extend Duration
If checked, the duration will be added to the existing behavior on the target.
Expressions
The evaluated expressions will be added to the effect's Duration.
Retain Caster
If checked, the effects created by the applied behavior will use the caster of this effect as the caster reference. By default, behaviors will use their target unit as the caster reference. This is useful for making colliding projectiles that deal damage using a damage expression that references behaviors or tags on the caster.